英语教学小游戏_英语教学pk小游戏

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教学常用小游戏与设计

Game 1:

(About monster)

描述,听力,合作能力培养

1.Make the students sit as a circle.2.Give each student a paper and a color pencil,and ask them to write their names on the paper.3.First,ask each student draw a body of your monster,then pa it to your right.4.Ask students to draw 7 horns on the monster,then pa it to your right.5.Also,teacher can ask them to draw: 6 tails /3 eyes…

6.After finishing drawing the monster, ask the students to find the paper that has their names.7.Give a name to your monster.Answer the question such as “Where does it live?” “eat ?”“scary?” “friendly?” “cute?” “personality?” 8.At last,describe your monster to your teammates.学生围坐成一圈,给每个学生一张纸和一支彩笔,先让他们把自己的名字写在纸的顶端,然后教师要求他们每个人在纸上画一个大的身体轮廓(一个大椭圆),画完传给右边同学。教师再次用英语要求他们画上各类身体部位(7只角/6条尾巴/3个眼睛…),每次画完传给右边的同学。小组内轮完一圈后每人找到有自己名字的那张纸,每个人给自己纸上的怪物起一个名字,然后想象着写下怪物住在哪里?吃什么?可怕么?友好吗?可爱吗?性格如何?最后,把自己的怪物介绍给组内的其他同学。这样一步一步可以勾起学生的好奇心,非常积极的参与到活动中来,加强了听力训练与语言描述能力。

Game 2:

(Create your own monster)

词汇(形容词)学习、口语表达能力

1.Divide students into groups.2.Pa out paper, pencils and crayons.3.Students must draw their own monster and label all parts of their monster using nouns and adjectives as much as poible.4.Describe their monster.5.Teacher give a reward to the team who use the most.将学生分成几个大组,分给每组白纸,笔和蜡笔。让学生们画出自己心目中的怪物,并且标出怪物的身体各部位,要求他们用尽可能多的名词或者形容词来描述这个怪物,最后教师给所用单词最多的组以奖励。这样可以丰富学生的想象力,提高他们的创造能力,然后思考如何用更多的名词或者形容词来进行描述。

Game 3:(About Sports)

单词记忆游戏

1.Divide students into 2 parts:Group 1 and Group 2 2.Give a student a word about sports, and ask him to act the word out.No Chinese.His teammates must gue it out in 30 seconds.If not, the group will have no point.3.So 2 groups take turn to do this match.Group with the most points wins.把学生分成1、2两组,偷偷给学生一个有关运动的单词,让他们在各自组员面前表演出来,规定不可以用汉语,他们的组员必须在30秒内猜出这个单词,否则没有得分。两个组轮流猜,多分多者获胜。有利于让学生形象地记忆单词,不只是死记硬背。

Game 4:

(About Sports)单词记忆游戏

1.Divide students into 2 parts:Group 1 and Group 2.2.Before the match, teacher tells each student a word about sports in Group 1.Then tell the same words to Group 2.So, each word will stand for 2 or more students.3.Put a basketball in the centre of 2 groups.4.When a word flash on the screen(or just the teacher speak the word to the students),the sutdent who was told the word shuould go to grab the basketball as soon as poible.5.The student who catch the ball will get one point for his group.Group with the most points wins.把学生分成1、2两组左右两侧分列一队,在比赛前,教师准备和每组相同人数的单词,先告诉1组每个学生一个单词,让他们默记在心,相同的,告诉2组每个学生一个单词,这样,一个单词将会代表两个学生。放一个篮球在两组之间,当屏幕闪现一个有关的单词时(或者教师直接念出),那两个代表这个单词的同学快速跑上前去抢篮球,抢到者可为整组赢得一分,没抢到者不扣分,但是听错了抢错了的要扣掉组内一分。最后,得分最多的组获胜。让学生高度集中注意,锻炼了听力,全体同学都参与到了活动中。

Game 5:

(About Sports)

热身,复习

1.Divide students into two groups.2.Each group choose one student.Two students stand ahead of the screen.Tell them:raise your hand if you know the answer to the question about sports on screen.3.If his answer is correct, he will have a chance to shoot a ball.Who shoots in is the winner and got a mark.4.Then next round about two students from each group.Group with the most marks wins.将学生分成两组,每组选出一名学生,选出的两名学生站在屏幕前,告诉他们:如果你知道屏幕上将要闪现的问题的答案,请先举手再回答。如果他的答案正确,将会赢得一次投球的机会,投球成功可获得一分。没有举手脱口而出者不给投球机会。依次每次两人挑战,得分最多的组获胜。有竞争就有动力,有利于对所学内容的复习。

Game 6:

(About clothing)

听力,词汇

1.例如13个人游戏,用12个凳子围成圈,12个人站在圈内凳子前,1个人站在圆圈中间。

2.例如教师说“glaes”,戴有眼镜的同学快速移动到其他座位,没有佩戴眼镜的同学园地坐在自己身后的凳子上,没有抢到座位的同学再站到中间,一轮一轮的循环。

3.教师可以说“if you’re a girl”“if you have hair”这样的句子

Game 7:(About Clothing and Body parts)

动手,复习

1.Break up into small groups.2.Pa out magazine pages.3.Pa out sciors, glue, paper.4.Each group must find specific body parts and clothing from magazine pages.5.Cut out body parts and clothing.6.Glue onto paper.7.Label each one.把学生分成几个大组(6-7人),发给每组时尚杂志页面、剪刀、胶水和白纸,每组必须合作从杂志页面中找出一个完整的身体轮廓和各类衣服,将它们剪下来贴到纸上,最后依次标出。标注多的组获胜

Game 8:

Food Pictionary

复习,词汇

1.Divide cla into two teams.2.One student from each team picks a card.3.Students draws picture of vocabulary word.4.Team members must gue the word student is drawing.5.Team with the most words correct wins.将学生分成两组,每个学生分到一个单词卡片,学生依次在黑板上画出这个单词所表现的物品或者含义,他们的组员要在一定时间内猜出这个单词,猜出单词最多的组获胜。

Game 9:

复习,词汇

Catchwords: Concentration,Concentration now

Begins!

Keep the rhythm,Keep the beat.___单词______ 1.Students sit in circle.2.Choose a leader from the team.3.According to the catchwords, the leader begins to say the word they had just learnt.And then the team repeat it together.4.Then, take turns to say a word.But the next must say a different word.手法:1.拍腿

2.击掌 3.右伸胳膊打响指

4.左伸胳膊打响指 5.拍腿…

(打响指时说单词,具体手法可请教暑期参加培训老师)学生围坐成一圈,选出一名领导人,根据这些catchwords,首先由领导人说出一个单词例如(fruit),其他同学要再重复一遍,然后下一个同学再说出新的单词例如(apple、banana…),然后全体同学重复,下下个同学再说出一个是水果的名词,这样在圈内轮流,单词不能重复,否则出局。这样轮流去思考去说,有利于学生对词汇的归类进行巩固。

Game 10:

记忆,词汇

1.Students sit around the desk.2.Prepare two groups cards.One is the words that students have just learnt.The other is the pictures that match the words.3.Put the two groups cards on the desk.But reverse them back, so that onbody could see the words or pictures.4.One student unfold two cards in random.If they match with each other, put them away.If not, put them back and remember the place which card is on.5.Take turns to do this.6.Student with the most cards wins.六七个学生围坐在桌子周围。教师准备两组卡片,一组上面写明学生刚刚学过的名词,另一组画上与名词相对应的图画。将两组卡片打乱顺序反扣在桌子上。首先一名学生随机翻开两张卡片,看它们是否相匹配,如果相配,自己收起卡片,如果不相配,将卡片放回原处,然后记住它们的位置。轮流来翻开卡片,最后手里相匹配的卡片最多的学生获胜。

Game 11:

(About Menus)

听力,词汇,反应

1.Two teams.2.Put two menus at the back of the claroom.3.Each team choose one student.4.In the front of the claroom, the teacher asks two students to look for the price of some food or other things.Two students ran quickly to see the menus.When they got it, ran back and told the teacher.5.Take turns to do this.6.Team with the most answers wins.将学生分成两组战成两列,在教室的后面放两份一模一样的菜单,每组轮流出一名学生1vs1进行PK,教师在教室的前面同时告诉两位进行PK的学生所要在菜单上寻找的信息,然后两名学生尽可能快的跑到教室后部在菜单上寻找所需要的信息,看谁能又快又准确地返回告诉老师答案。正确答案最多的组获胜。

Game 12:

一般疑问句

1.Four or five students a group.2.Prepare some cards that has an animal’s name on it.3.Stick one card on everyone’s back.Everybody could see others’ cards except himself.4.From one student, he ask his teammates some questions about the animal on his back.Eg: Does it live in the water/forest/air…?

Does it eat meat?

……

The teammates could only use “Yes” or “No” to answer the question.5.That student will according to the information gue what animal is on his back.6.Take turns to do it in group.四或五个学生为一组,准备一些写有动物名称的卡片,在每个人背后贴一张卡片,这样除了被贴者其他每个学生都能看到另几个同学身上的卡片。从第一个学生开始,向他的队友询问有关他自己背后卡片上动物的问题,但是回答者只能用“Yes”或者“No”来回答,例如可以问“Does it live in the water/forest/air…?”“Does it eat meat?”….询问者必须根据这些简单的信息来猜测自己身上卡片的动物。

Game 13:

分层次,听力

1.Two students stand around a desk.Put a ball in the center of the desk.2.About high level students: The teacher read a wrong sentence.If one of the two students who stand around the desk knows the correct answer,catch the ball,then tell the teacher the right answer.About low level students: Just change the sentence instead of a word.Eg: run→ran,go→went good→better

big→bigger 3.Through this proce, differfent students will learn different knowledge.两个学生站在桌子两旁,桌子中间放一个小球,对于学习层次比较高的学生:由教师来读出一个错误的句子,如果这两个同学中的哪位同学可以纠正老师的错误,马上去抢桌子上的小球,这样才争取到资格告诉老师他的正确答案。注意:必须告诉学生要先抢到小球才有资格回答,否则和答错一样不给分。对于学习层次比较低的学生:老师只是读出单词,例如可以训练学生的过去式,由教师说出一个动词“run“,学生可以高度集中注意去反应抢球,然后告诉老师“run”的过去式是“ran”…这样的一个分层教学,有利于因材施教,增强学生的自信心。

Game 14

单词接龙

学生战成一行或者数列,第一个学生说bread,第二个学生要说出以“d”开头的单词如dance,依此类推,规定时间内接不上的学生坐下,最后坐下的学生被称作“seated winner”。这类游戏有利于帮助学生巩固单词,在脑中形成更为深刻的记忆。

Game 15

句子接龙

第一个学生说“Today I’m going to watch TV.”,第二个学生接上“A is going to watch TV, and I am going to buy candy.”第三个学生依次接上,每个人都要重复前面同学所说过的要做的事情,最后老师再提问“Who is going to…?”或者“What is A going to do?”这类游戏可以帮助学生巩固运用be going to do 句型。

Game 16

动词游戏

学生战成一列或一行,由老师先说出一个动词如eat,下一个学生给出过去式,再下一个学生给出过去分词,后面的同学再说出一个新的动词如have,中间没有休息时间,依此类推,说不出者退出比赛,最后一名学生获胜。

Game 17

If从句游戏

老师在黑板上写下

If I __________, I’ll ___________.教师先给出一个例子,如If I make a lot of money, I’ll travel round the world.学生举手抢答:If I travel round the world, I’ll go tu the USA.以此类推进行下去。

Game 18

数字练习

教师先在黑板上写下一系列和自己有关的数字,如你的鞋号,你的生日,你的孩子的数量,你的电话号码…请学生问你问题,如“How old are you?”让他们猜这些数字和你的关系,然后照此让学生列出几组数字,其他同学再猜。

Game 19

Speaking

发散思维

选出一个学生A做记录,由教师说出一个单词如paper,让学生们说出和纸有关的所学单词,如:book stamp等,看哪组说的最多,由A记录在黑板上。

Game 20

听力 理解

教师讲一个有关已学课文的故事,或者学生熟悉的故事,重复尽可能多的细节,告诉学生教师要快速复述原文,但是会隐藏几个小错误在里面,让学生仔细来听找出错误。分小组活动,找出错误最多的小组获胜。

Game 21

单词归类

教师先说:a bird, an airplane, a kite, a bee, a balloon…让学生总结其共同点:things can fly 又如:教师说 an egg, a gla, someone’s heart…让学生来总结其共同点:things that can break.也可以交换形式,教师先说:things that are green,请学生说出相关的词如a tree, gra, leaf…最后可以小组总结,如things that you eat/drink/do with your feet/do with your hands…

things that are hot/cold/red/black/hard/sweet…

Design 1

训练

教师在黑板上列出与课文相关的话题,如:Watching TV is a waste of time.或者 Women should do cooking and cleaning.然后再黑板的另一侧写上Agree./Disagree.之后请学生来选择自己的观点并阐述理由。(也可用于写作)

Design 2

快速写作

教师提出一个学生感兴趣的话题,如“Decisions I have made.” “A problem in my country.” “My dream or hope for the future”….给学生五分钟时间据此话题写下相关内容,请他们到讲台朗读,台下的同学可举手提问。(可以提前布置好交上,教师选出写得较好的每天2-3人在课堂上朗读,接下一周再给出新的Topic.)

Design 3

故事续编

给学生讲一个故事,留出最后的悬念,请学生来续写。(处理方法可同Design 2,既练写又练了说。)

Design 4

阅读训练

让每组学生朗读全文的一部分,找出新单词,先问学生能否自己来解释或者运用,如果不能,由老师来解释,再用这些词语造成句子,特别是学生都不会的词,多造几个句子,最好引出课文原句,再让学生回到原文,方便阅读。(最好先让学生来教学生新单词,最后老师再出面)

Design 5 在学完一个单元后,请学生每人出一份试题来相互交换答题判分,题型由老师规定。这样有助于教师找到学生忽视的知识点,差缺补漏,提高学生参与的兴趣。

Design 6

阅读训练

1.Choose a short, easy reading paage from the Ss’ book.2.In cla, Ss fold this page in half from top to bottom.Then Ss can see only the left half of the text.3.Give them time to read it.4.Ask questions: Yse./No.questions,short answer questions,open-euded? questions: What else.5.Then unfold the page and let the Ss read the whole text.Tell them if they can understand so much after the need only half the words, maybe understanding every word is not important at all.从学生用书中选出一个简短的容易的短文,在课堂上让学生将课文的一半折起,这样学生只能看到课文的左/右半部分。给他们时间去看这半部分,然后问一些“Yes./No.”/简答/开放性答案的问题,再让学生去从头到尾朗读整篇课文,告诉他们如果他们在读懂一半的情况下能回答出这些问题,其实在某种情况下知道每个单词的意思就并不是那么重要了。

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